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<h2>Unicode Technical Standard #6</h2>
<h1>A Standard Compression Scheme for Unicode</h1>
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<td>Version</td>
<td>3.6</td>
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<td>Authors</td>
<td>Misha Wolf, Ken Whistler, Charles Wicksteed, Mark Davis, Asmus Freytag,
and Markus Scherer</td>
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<td>Date</td>
<td>2005-05-06</td>
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<td>This Version</td>
<td><a href="http://www.unicode.org/reports/tr6/tr6-4.html">http://www.unicode.org/reports/tr6/tr6-4.html</a>
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<td>Previous Version</td>
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<td>Latest Version</td>
<td><a href="http://www.unicode.org/reports/tr6/">http://www.unicode.org/reports/tr6/</a></td>
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<td>Revision</td>
<td><a href="#Modifications">4</a></td>
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<br>
<h3><i>Summary</i></h3>
<p><i>This report presents the specifications of a compression scheme for
Unicode and <a href="ftp://ftp.unicode.org/Public/PROGRAMS/SCSU/">sample
implementation</a> [<a href="#SampleCode">SampleCode</a>].</i></p>
<h3><i>Status</i></h3>
<p><i>This document has been reviewed by Unicode members and other interested
parties, and has been approved for publication by the Unicode Consortium.
This is a stable document and may be used as reference material or cited as a
normative reference by other specifications.</i></p>
<blockquote>
<p><i><b>A Unicode Technical Standard (UTS)</b> is an
independent specification. Conformance to the Unicode Standard does
not imply conformance to any UTS.</i></p>
</blockquote>
<p><i>Please submit corrigenda and other comments with the online reporting
form [<a href="#Feedback">Feedback</a>]. Related information that is useful in
understanding this document is found in the <a href="#References">References</a>.
For the latest version of the Unicode Standard see [<a href="#Unicode">Unicode</a>].
For a list of current Unicode Technical Reports see [<a href="#Reports">Reports</a>].
For more information about versions of the Unicode Standard, see [<a href="#Versions">Versions</a>].</i></p>
<!-- UTR TABLE OF CONTENTS AND BODY OF TEXT -->
<h3><i>Contents</i></h3>
<ul class="toc">
<li>1 <a href="#Scope">Scope</a></li>
<li>2 <a href="#Description">Description</a>
<ul class="toc">
<li>2.1 <a href="#Scheme">Compression Scheme for Unicode</a></li>
<li>2.2 <a href="#Encoders">Encoders and Decoders</a></li>
<li>2.3 <a href="#Limitations">Limitations</a></li>
</ul>
</li>
<li>3 <a href="#Definitions">Definitions</a></li>
<li>4 <a href="#Conformance">Conformance</a></li>
<li>5 <a href="#Compression">Compression</a>
<ul class="toc">
<li>5.1 <a href="#Single_byte_mode">Single-Byte Mode</a></li>
<li>5.2 <a href="#Unicode_Mode">Unicode Mode</a>
<ul class="toc">
<li>5.2.1 <a href="#Quoting">Quoting in Unicode Mode</a></li>
</ul>
</li>
</ul>
</li>
<li>6 <a href="#Windows">Windows</a>
<ul class="toc">
<li>6.1 <a href="#Dynamic">Dynamically Positioned Windows</a>
<ul class="toc">
<li>6.1.1 <a href="#Locking-Shifts">Locking Shifts (Dynamically
Positioned Windows Only)</a></li>
<li>6.1.2 <a href="#Positioning">Window Positioning</a></li>
<li>6.1.3 <a href="#Extended_Windows">Extended Windows</a></li>
</ul>
</li>
<li>6.2 <a href="#Non-locking">Non-Locking Shifts and Static Windows</a>
<ul class="toc">
<li>6.2.1 <a href="#Static_Windows">Static Windows</a></li>
<li>6.2.2 <a href="#Use_of_SQ0">Use of SQ0</a></li>
</ul>
</li>
</ul>
</li>
<li>7 <a href="#Special_Issues">Special Issues</a>
<ul class="toc">
<li>7.1 <a href="#Initial_State">Initial State</a></li>
<li>7.2 <a href="#Initial_Window">Initial Window Settings</a></li>
<li>7.3 <a href="#Surrogate_Pairs">Surrogate Pairs</a></li>
<li>7.4 <a href="#Private_Use_Area">Private Use Area</a></li>
<li>7.5 <a href="#Tag_Allocation">Tag Allocation</a></li>
</ul>
</li>
<li>8 <a href="#Notes">Notes (Informative)</a>
<ul class="toc">
<li>8.1 <a href="#Signature">Signature Byte Sequence for SCSU</a></li>
<li>8.2 <a href="#Worst_Case">Worst Case Behavior for SCSU</a></li>
<li>8.3 <a href="#XML_Suitability">XML Suitability</a></li>
<li>8.4 <a href="#Minimal_Encoder">Minimal Encoder</a></li>
<li>8.5 <a href="#Encoder_Strategies">Encoder Strategies</a></li>
</ul>
</li>
<li>9 <a href="#Examples">Examples (Informative)</a>
<ul class="toc">
<li>9.1 <a href="#German">German</a></li>
<li>9.2 <a href="#Russian">Russian</a></li>
<li>9.3 <a href="#Japanese">Japanese</a></li>
<li>9.4 <a href="#All_Features">All Features</a></li>
</ul>
</li>
<li>10 <a href="#Possible">Possible Private Extensions (Informative)</a>
<ul class="toc">
<li>10.1 <a href="#Avoiding">Avoiding Control Byte Values</a></li>
<li>10.2 <a href="#Handling">Handling Runs of the Same Characters</a></li>
</ul>
</li>
<li><a href="#References">References</a></li>
<li><a href="#Acknowledgements">Acknowledgements</a></li>
<li><a href="#Authors">Authors</a></li>
<li><a href="#Revisions">Revisions</a></li>
</ul>
<hr align="LEFT">
<h2><a name="Scope"></a>1 Scope</h2>
The Standard Compression Scheme for Unicode will:
<ul>
<li>express all code points in Unicode</li>
<li>approximate the storage size of traditional character sets</li>
<li>work well for short strings</li>
<li>provide transparency for characters between U+0020-U+00FF, as well as
CR, LF and TAB.</li>
<li>support very simple decoders</li>
<li>support simple as well as sophisticated encoders</li>
</ul>
It does not attempt to avoid the use of control bytes (including NUL) in the
compressed stream, and does not attempt to preserve binary ordering of
strings.
<p>The compression scheme is mainly intended for use with short to medium
length Unicode strings. The resulting compressed format is intended for
storage or transmission in bandwidth limited environments. It can be used
stand-alone or as input to traditional general purpose data compression
schemes. It is not intended as processing format or as general purpose
interchange format.
<h2><a name="Description"></a>2 Description</h2>
<p>The following description is stated as an encoding of a sequence of Unicode
<i>characters</i> as a compressed stream of <i>bytes</i>. It is therefore
independent, for example,
of whether the uncompressed data is encoded as
UTF-8, UTF-16 or UTF-32 (also known as UCS-4 in ISO 10646). If the compressed data
consists of the same sequence of bytes, it represents the same sequence of
characters. The reverse is not true — there are multiple ways of compressing
any character sequence.</p>
<p>While the description uses the term character throughout, no limitation to <i>assigned</i>
characters is implied; in other words, SCSU is defined in
terms of code points.</p>
<h3><a name="Scheme"></a>2.1 Compression Scheme for Unicode</h3>
Compressing Unicode text for transmission or storage is often useful. The
traditional general purpose data compression schemes
such as Huffman or
LZW are effective, but
require considerable context for best results. In
the course of implementing Unicode, it became apparent that there is a need
for a compression scheme that is efficient even for short strings. The
compression scheme
described here compresses Unicode text into a sequence of
bytes by taking advantage of the characteristics of Unicode text. The
resulting compressed sequence can be used on its own or as further input to a
general purpose compression scheme. The latter
achieves even better compression than either method alone.
<p>Some languages use a small repertoire of characters. Strings in such
languages often contain runs of characters encoded close together in [<a href="#Unicode">Unicode</a>]. These runs are typically interrupted only
by punctuation characters, which are
encoded in proximity to each
other in Unicode, usually in the Basic Latin range.</p>
<p>
The compression scheme sets up a so-called
dynamically positioned window, which is a region of 128 consecutive characters
in Unicode. This window can be positioned to contain the alphabetic characters
in question. Each character that fits this window is represented as a byte
between 0x80 and 0xFF in the compressed data stream, while any character from
the Basic Latin range (as well as CR, LF, and TAB)
is represented by a byte
in the range 0x20 to 0x7F (as well as 0x0D, 0x0A or 0x09).
<p>Runs of characters from a selected window which are intermixed only with
characters from the range U+0020..U+007F can be compressed without requiring
tag bytes beyond the initial setup of the window.
<p>Tag bytes are bytes in the range 0x00 to 0x1F (except CR, LF, TAB) that are
used as commands to select, define and position windows, or to escape to an
uncompressed stream of Unicode text. Strings from languages using large
alphabets use this uncompressed mode.
<p>There are scripts for which the characters ordinarily show larger
fluctuation in code values than can be contained in a dynamically positioned
window. For these areas of the Unicode code space, windows cannot be set.
Instead, an escape to uncompressed UTF-16 can be used.
<h3><a name="Encoders"></a>2.2 Encoders and Decoders</h3>
There is more than one possible encoding for a given Unicode string, and it is
possible to trade off speed of encoding against the compression achieved.
<p>It is possible to write a simple encoder for this scheme which uses a
subset of the allowed tags. For example, it could use only SCU, SD0, UQU and
UC0 and still achieve respectable compression with typical text. See <a href="#Minimal_Encoder">Section
8.4</a>, <i>Minimal Encoder</i> for further discussion and sample code.</p>
<p>Encoders should follow the recommendations in <a href="#XML_Suitability">Section
8.3</a>, <i>XML Suitability</i> so that they can be used to encode XML, HTML and
similar document formats.</p>
<h3><a name="Limitations"></a>2.3 Limitations</h3>
SCSU does not attempt to avoid the use of control bytes (including NUL) in the
compressed stream. It is sometimes possible to escape control characters in
the manner of <a href="#Avoiding">Section 10.1</a>, <i>Avoiding Control Byte Values</i>
but this requires an
additional agreement between sender and receiver.
<p>SCSU also does not attempt to preserve the binary ordering of strings, and
is not MIME compatible, which limits its attractiveness
as a processing
format, particularly in databases, or as general purpose interchange format. If these features are required, a different compression scheme,
such as [<a href="#BOCU">BOCU</a>] could be employed. </p>
<h2><a name="Definitions"></a>3 Definitions</h2>
<dl>
<dt><i>All terms not defined here shall be as defined in the Unicode
Standard [<a href="#Unicode">Unicode</a>] or in the online [<a href="#Glossary">Glossary</a>].</i></dt>
<dd> </dd>
<dt><i>CD1. Single-Byte Mode</i></dt>
<dd>A mode where each character is represented in compressed form as a single byte.</dd>
<dd> </dd>
<dt><i>CD2. Unicode Mode</i></dt>
<dd>A mode where each character is represented by big-endian UTF-16.</dd>
<dd> </dd>
<dt><i>CD3. Window</i></dt>
<dd>A range of 128 consecutive Unicode character values.</dd>
<dd> </dd>
<dt><i>CD4. Locking Shift</i></dt>
<dd>A permanent shift to a new active window.</dd>
<dd> </dd>
<dt><i>CD5. Non-Locking Shift </i></dt>
<dd>A non-locking shift selects a window only for
the immediately following character, before returning to the active
window.</dd>
<dd> </dd>
<dt><i>CD6. Dynamically Positioned Window</i>
<dd>A window with a position that can
be selected starting at a multiple of 128 or at one of several predefined
locations. Dynamically positioned windows can be accessed by locking or
non-locking shifts, and are only used in single-byte mode with bytes in the range 0x80 to
0xFF.</dd>
<dd> </dd>
<dt><i>CD7. Static Window</i></dt>
<dd>A window with fixed position which can be
accessed by non-locking shift only. They are used in single-byte mode with
bytes in the range 0x00 to 0x7F.</dd>
<dd> </dd>
<dt><i>CD8. Tag Byte </i></dt>
<dd>Any of the predefined single byte values that select
compression functions in this scheme.</dd>
<dd> </dd>
<dt><i>CD9. Index Byte</i></dt>
<dd>A byte that is used as an index into the offset
table (for example, to select a window offset).</dd>
<dd> </dd>
<dt><i>CD10. Supplementary Codespace</i></dt>
<dd>The codespace accessed by surrogate pairs in UTF-16.</dd>
<dd> </dd>
</dl>
<h2><a name="Conformance"></a>4 Conformance</h2>
<table class="noborder" cellSpacing="0" cellPadding="4" border="0" id="table1">
<tr>
<td class="noborder" vAlign="top">C1</td>
<td class="noborder">Decoders are required to accept and interpret the full range of tags and
arguments defined here. The action of a conformant decoder on illegal or
reserved input is undefined.
</td>
</tr>
<tr>
<td class="noborder" vAlign="top">C2</td>
<td class="noborder">Conformant
encoders must not emit illegal or reserved combinations of
bytes. Encoders are not required to utilize (or be able to utilize) all the
features of this compression scheme. Encoders must be able to encode strings
containing any valid sequence of Unicode characters. The action of a
conformant encoder on malformed input is undefined.
</td>
</tr>
<tr>
<td class="noborder" vAlign="top">C3</td>
<td class="noborder">Encoders and decoders must always start in the initial state defined below.
Encoders must remain in Single-Byte Mode at least until the first code
point is encountered that is not U+0000 (NUL), U+0009 (HT), U+000A (LF),
U+000D (CR), or U+0020..U+00FF (Latin-1), or an initial U+FEFF. See <a href="#Signature">Section
8.1</a>, <i>Signature Byte Sequence for SCSU</i>
and <a href="#XML_Suitability">Section 8.3</a>, <i>XML Suitability</i>.
</td>
</tr>
<tr>
<td class="noborder" vAlign="top">C4</td>
<td class="noborder">Conformance to SCSU requires conformance to Unicode 2.0.0 or later.</td>
</tr>
</table>
<p>Conformance to SCSU excludes the options in <a href="#Possible">Section 10</a>,
<i>Possible Private Extensions</i>. A higher-level protocol could define an
extended form of SCSU that implements these or other extensions to SCSU. Such
a higher-level protocol requires a separate agreement between sender and
receiver.
</p>
<h2><a name="Compression"></a>5 Compression</h2>
The Unicode Compression Scheme compresses text by defining a set of windows
into the [<a href="#Unicode">Unicode</a>] codespace and interpreting byte values relative to the
position of the window currently in force. Thus characters from languages that
use a small alphabet can be encoded with one byte per character. By switching
to Unicode mode, non-alphabetic scripts can be encoded with two bytes per
character on the BMP or four bytes per supplementary character.
<p>The compression scheme is capable of compressing strings containing any
Unicode character. Some control character and private use character values
overlap with the tag byte values. They can still be encoded, though at a cost
of an additional byte per character.
<p>There are two compression modes:
<ul>
<li>single-byte mode, where each byte represents one character and is
interpreted according to the current window setting.</li>
<li>Unicode mode, where each character is represented as big-endian UTF-16.</li>
</ul>
<i>In the following text all byte values are given in hex.</i>
<h3><a name="Single_byte_mode"></a>5.1 Single-Byte Mode</h3>
Compressed text in single-byte mode consists of a tag byte followed by zero,
one, or two argument bytes followed by one or more text bytes. Single-byte
mode is in effect from initialization until the end of input or until an SCU
tag. An SCU tag indicates that all following bytes are interpreted in Unicode
mode as big-endian UTF-16. An SQU tag indicates that the following two bytes
are interpreted as a sixteen bit Unicode BMP character, most significant byte
first.
<p>In single-byte mode, bytes between 00 and 1F are used as tags. The tags
used in single-byte mode are shown in Table 1, their corresponding byte values are
shown in Table 6.<center>
</center>
<table border="1" width="98%">
<caption>Table 1. Tags for Use in Single-Byte Mode</caption>
<tr>
<th bgcolor="#CCFFCC">Name </th>
<th bgcolor="#CCFFCC">Meaning </th>
<th bgcolor="#CCFFCC">Arguments </th>
<th bgcolor="#CCFFCC">Function </th>
</tr>
<tr>
<td>SQU </td>
<td>Quote Unicode</td>
<td>hbyte, lbyte </td>
<td>Quote Unicode character = (hbyte << 8) + lbyte.<br>
Used for isolated characters from the BMP that do not fit in any of the
current windows.</td>
</tr>
<tr>
<td>SCU </td>
<td>Change to Unicode</td>
<td> </td>
<td>Change to UTF-16 mode (locking shift).<br>
Used for runs of characters not part of a small alphabet</td>
</tr>
<tr>
<td>SQn </td>
<td>Quote from Window <i>n</i> .</td>
<td>byte </td>
<td>Non-locking shift to window n.<br>
If the byte is in the range 00 to 7F, use static window <i>n</i>.<br>
If the byte is in the range 80 to FF, use dynamically positioned window <i>n</i>.</td>
</tr>
<tr>
<td>SCn </td>
<td>Change to Window <i>n</i></td>
<td> </td>
<td>Change to window n (locking shift).<br>
Use static window 0 for all following bytes that are in the range 20 to
7F, or CR, LF, HT.<br>
Use dynamically positioned window <i>n</i> for all following bytes that
are in the range 80 to FF.</td>
</tr>
<tr>
<td>SDn </td>
<td>Define Window <i>n</i></td>
<td>byte </td>
<td>Define window position <i>n</i> as OffsetTable[byte], and change to
window <i>n</i>. </td>
</tr>
<tr>
<td>SDX </td>
<td>Define Extended</td>
<td>hbyte, lbyte</td>
<td>Define window <i>n</i> in the supplementary codespace and change to
it.<br>
<i>n</i> = top 3 bits of hbyte.<br>
Window base = 10000 + (80 * remaining 13 bits of hbyte and lbyte).</td>
</tr>
</table>
<h3><a name="Unicode_Mode"></a>5.2 Unicode Mode</h3>
In Unicode mode, each character is encoded by two or four bytes as big-endian
UTF-16, i.e. with the most significant byte first. This mode has its own set
of reserved byte values which are used as tags, as shown in Table 2. Their
corresponding byte values are
shown in Table 6. Once selected by SCU, Unicode
mode is in effect until the end of input, or until any tag that selects an
active window.
<h4><a name="Quoting"></a>5.2.1 Quoting in Unicode Mode</h4>
Note that in Unicode mode all tags are single bytes. Therefore all bytes which
are not tag bytes are the most significant bytes (MSB) of a Unicode character.
Each reserved tag value collides with 256 Unicode characters. A quoting
mechanism is defined for Unicode mode to enable a character to be encoded
whose first byte would collide with a tag value. The two bytes following a UQU
tag are taken as a Unicode character on the BMP. The tags values used in
Unicode mode are chosen so that they correspond to the most significant bytes
of Unicode character values from the private use area, since private use
characters are not in frequent use.<center>
</center>
<table border="1" width="98%">
<caption>Table 2. Tags for Use in Unicode Mode</caption>
<tr>
<th bgcolor="#CCFFCC">Name </th>
<th bgcolor="#CCFFCC">Meaning </th>
<th bgcolor="#CCFFCC">Arguments </th>
<th bgcolor="#CCFFCC">Function </th>
</tr>
<tr>
<td>UQU </td>
<td>Quote Unicode</td>
<td>hbyte, lbyte </td>
<td>Quote a Unicode BMP character.<br>
Used to quote tag bytes. </td>
</tr>
<tr>
<td>UCn </td>
<td>Change to Window <i>n</i></td>
<td> </td>
<td>Change to single-byte mode, window n (locking shift).<br>
Use static window 0 for all following bytes that are in the range 20 to
7F, or CR, LF, HT.<br>
Use dynamically positioned window <i>n</i> for all following bytes that
are in the range 80 to FF.</td>
</tr>
<tr>
<td>UDn </td>
<td>Define Window <i>n</i></td>
<td>byte </td>
<td>Define window position <i>n</i> as OffsetTable[byte], and change to
window <i>n</i>. </td>
</tr>
<tr>
<td>UDX</td>
<td>Define Extended</td>
<td>hbyte, lbyte</td>
<td>Define window <i>n</i> in the supplementary codespace and change to
it.<br>
<i>n</i> = top 3 bits of hbyte<br>
Window base = 10000 + (80 * remaining 13 bits of hbyte and lbyte)</td>
</tr>
</table>
<h2><a name="Windows"></a>6 Windows</h2>
Windows are always 128 code positions in length. There are two kinds of
windows, static (or fixed position) windows and dynamically positioned
windows.
<h3><a name="Dynamic"></a>6.1 Dynamically Positioned Windows</h3>
There are
eight dynamically positioned windows used when compressing
alphabetic text. Locking shift tags in the byte stream are used to select an
active window, and other tags are used to redefine the position of any window.
At initialization, the dynamically positioned windows are in their default
positions
shown in Table 5.
<h4><a name="Locking-Shifts"></a>6.1.1 Locking Shifts (Dynamically Positioned
Windows Only)</h4>
An SC<i>n</i> tag (or UC<i>n</i> tag in Unicode mode) is used for a locking
shift to dynamically positioned window <i>n</i>. Following such a tag, bytes
in the range 80 to FF represent characters in the active dynamically
positioned window. Therefore any byte <i>xx</i> between 80 and FF encodes the
Unicode character
as follows:
<p><i>Unicode character </i>= DynamicOffset[<i>n</i>]<i> + </i>(<i>xx</i> -
80)
<p>The values for the starting offsets of dynamically positioned windows can
change. Their initial values are specified in Table 5. Bytes in the range 20
to 7F always represent the corresponding character from the Basic Latin block
(U+0020 to U+007F). In addition, LF, CR and HT represent U+000A, U+000D and
U+0009 respectively.
<h4><a name="Positioning"></a>6.1.2 Window Positioning</h4>
<p>An SD<i>n</i> tag (or UD<i>n </i>tag) followed by an index byte repositions
window <i>n</i> and makes it the active window.
To keep the encoding
compact, the positions of the dynamically positioned windows are defined via a lookup table. Each window definition tag in the
byte stream is followed by one byte that is used as an index into this table.
The set of legal positions is defined by the Window Offset Table
shown in
Table 3.</p>
<p>The first part of the Window Offset Table defines half blocks covering the
alphabetic scripts, symbols and the private use area. The individual entries
from F9 onwards cover the scripts that cross a half-block boundary, plus one
useful segment of European characters. Some collections of miscellaneous
symbols and punctuation also cross half-block boundaries, but these
characters are likely to occur rarely, or in isolation. Therefore no special
offsets for them are included here.</p>
<table border="1" width="95%">
<caption>Table 3. Window Offset Table</caption>
<tr>
<th bgcolor="#CCFFCC">Byte x </th>
<th bgcolor="#CCFFCC">OffsetTable[x] </th>
<th bgcolor="#CCFFCC">Comment </th>
</tr>
<tr>
<td>00 </td>
<td>reserved </td>
<td>reserved for internal use </td>
</tr>
<tr>
<td>01..67 </td>
<td>x*80 </td>
<td>half-blocks from U+0080 to U+3380 </td>
</tr>
<tr>
<td>68..A7 </td>
<td>x*80+AC00 </td>
<td>half-blocks from U+E000 to U+FF80 </td>
</tr>
<tr>
<td>A8..F8</td>
<td>reserved </td>
<td>reserved for future use </td>
</tr>
<tr>
<td>F9 </td>
<td>00C0 </td>
<td>Latin-1 letters + half of Latin Extended-A </td>
</tr>
<tr>
<td>FA </td>
<td>0250 </td>
<td>IPA Extensions</td>
</tr>
<tr>
<td>FB </td>
<td>0370 </td>
<td>Greek </td>
</tr>
<tr>
<td>FC </td>
<td>0530 </td>
<td>Armenian </td>
</tr>
<tr>
<td>FD</td>
<td>3040 </td>
<td>Hiragana </td>
</tr>
<tr>
<td>FE</td>
<td>30A0</td>
<td>Katakana</td>
</tr>
<tr>
<td>FF </td>
<td>FF60 </td>
<td>Halfwidth Katakana </td>
</tr>
</table>
<h4><a name="Extended_Windows"></a>6.1.3 Extended Windows</h4>
An SDX tag (or UDX tag in Unicode mode) followed by two argument bytes (hbyte
and lbyte) defines window <i>n</i> in the supplementary codespace and makes
it the active window. The window index <i>n</i> is given by the top 3 bits of
hbyte. The window offset is calculated from the remaining thirteen bits of
hbyte and lbyte as follows:
<p><i>offset</i> = 10000 + (80 * ((hbyte & 1F) * 100 + lbyte))
<p>where & is the bitwise AND operator and all values are in hexadecimal
notation. After an extended window is defined each subsequent byte in the
range 80 to FF represents a character from the supplementary codespace.
<p>For example, when decoding SCSU into UTF-16, the bits in the two argument
bytes following the SDX (or UDX) and a subsequent data byte map onto the bits
in the resulting surrogate pair as shown in the following table:
<p>
<table border="1">
<caption>Table 3a. Parameter Format Following SDX</caption>
<tr>
<th colspan="3">High Surrogate</th>
<th colspan="3">Low Surrogate</th>
</tr>
<tr>
<td colspan="3">110110wwwwwzzzzz</td>
<td colspan="3">110111yyyxxxxxxx</td>
</tr>
<tr>
<td colspan="2">nnnwwwww</td>
<td colspan="2">zzzzzyyy</td>
<td colspan="2">1xxxxxxx</td>
</tr>
<tr>
<th colspan="2">High Byte</th>
<th colspan="2">Low Byte</th>
<th colspan="2">Data Byte</th>
</tr>
</table>
<h3><a name="Non-locking"></a>6.2 Non-Locking Shifts and Static Windows</h3>
An SQ<i>n</i> tag switches temporarily to a different window for just one
character. The byte following the tag is interpreted relative to the window <i>n</i>,
and then the window reverts to the previous value. This is called a
non-locking shift. If the byte following the SQ<i>n</i> is in the range 80 to
FF, dynamically positioned window <i>n</i> is used.
<h4><a name="Static_Windows"></a>6.2.1 Static Windows</h4>
There are
eight static windows, seven of which are used only in conjunction with
non-locking shifts. If any data byte following an SQ<i>n</i> tag is in the
range 00 to 7F, static window <i>n</i> is used. Therefore byte <i>xx</i>
between 00 and 7F encodes the Unicode character
as follows:
<p><i>Unicode character </i>= StartingOffset[<i>n</i>]<i> + </i>xx
<p>The positions of static windows are as
shown in Table 4 and cannot be
changed.
The static windows cover character ranges which contain characters that tend to
occur in isolation and therefore are suitable for access via non-locking
shifts. Static window 0 is also used when bytes following an SC<i>n</i> or UC<i>n</i>
are in the range 20 to 7F.<center>
</center>
<table border="1" width="98%">
<caption>Table 4. Static Window Positions</caption>
<tr>
<th bgcolor="#CCFFCC">Window </th>
<th bgcolor="#CCFFCC">Starting Offset </th>
<th bgcolor="#CCFFCC">Major Area Covered </th>
</tr>
<tr>
<td>0 </td>
<td>0000 </td>
<td>(for quoting of tags used in single-byte mode)</td>
</tr>
<tr>
<td>1 </td>
<td>0080 </td>
<td>Latin-1 Supplement </td>
</tr>
<tr>
<td>2 </td>
<td>0100 </td>
<td>Latin Extended-A</td>
</tr>
<tr>
<td>3 </td>
<td>0300 </td>
<td>Combining Diacritical Marks</td>
</tr>
<tr>
<td>4 </td>
<td>2000 </td>
<td>General Punctuation </td>
</tr>
<tr>
<td>5 </td>
<td>2080</td>
<td>Currency Symbols</td>
</tr>
<tr>
<td>6 </td>
<td>2100</td>
<td>Letterlike Symbols and Number Forms</td>
</tr>
<tr>
<td>7 </td>
<td>3000</td>
<td>CJK Symbols & Punctuation </td>
</tr>
</table>
<h4><a name="Use_of_SQ0"></a>6.2.2 Use of SQ0</h4>
SQ0 is used to quote characters that would otherwise collide with
tag bytes. It may not be used with bytes in the range 20 to 7F. These values
shall not be used by encoders. Decoders are not required to detect them as
errors. Note that this restriction applies only to SQ0, which maps to ASCII.
SQ1 to SQ7 may be followed by any byte value.
<p>As in the general case of SC<i>n</i>, a following byte value in the range
80 to FF indicates use of dynamically positioned window 0.
<h2><a name="Special_Issues"></a>7 Special Issues</h2>
<h3><a name="Initial_State"></a>7.1 Initial State</h3>
The initial state of encoder and decoder is as follows:
<ul>
<li>single-byte mode</li>
<li>locking shift</li>
<li>window 0 as the active window</li>
<li>all windows in their default positions</li>
</ul>
<b>Note:</b> For APIs or data streams that mix text and data, it is expected that
the encoder and decoder will be reinitialized at the beginning of each string or
compressible chunk of text data.
<h3><a name="Initial_Window"></a>7.2 Initial Window Settings</h3>
Encoder and Decoder are initialized with certain default settings for the
windows. These allow use of the windows without predefining them,
generally saving a few
bytes. Encoder and Decoder always start with dynamically
positioned window 0 active, so a string of characters that
consists entirely of characters from the range U+0020..U+00FF plus CR, LF, TAB
is effectively converted to ISO 8859-1.
<p>Default positions are assigned based on the following criteria:
<ul>
<li>Dynamically positioned windows: Frequently occurring ranges of characters
which commonly appear in runs containing characters in the selected range
or intermixed with characters in the range U+0020..U+007F.</li>
<li>Static windows: ranges of characters which commonly occur in isolation.</li>
</ul>
<p>
The choice of offsets makes it possible to handle most
languages by requiring no more than the definition of one extra window, at the
cost of a single byte. The default settings of the dynamically positioned windows are shown in
Table 5. The static window positions are fixed and are shown in Table 4.</p>
<table border="1" width="98%">
<caption>Table 5. Default Positions for Dynamically Positioned Windows</caption>
<tr>
<th bgcolor="#CCFFCC">Window </th>
<th bgcolor="#CCFFCC">Starting Offset </th>
<th bgcolor="#CCFFCC">Major Area Covered </th>
</tr>
<tr>
<td>0 </td>
<td>0080 </td>
<td>Latin-1 Supplement </td>
</tr>
<tr>
<td>1 </td>
<td>00C0 </td>
<td>(combined partial Latin-1 Supplement/Latin Extended-A)</td>
</tr>
<tr>
<td>2</td>
<td>0400 </td>
<td>Cyrillic</td>
</tr>
<tr>
<td>3</td>
<td>0600</td>
<td>Arabic</td>
</tr>
<tr>
<td>4 </td>
<td>0900 </td>
<td>Devanagari </td>
</tr>
<tr>
<td>5</td>
<td>3040 </td>
<td>Hiragana</td>
</tr>
<tr>
<td>6</td>
<td>30A0 </td>
<td>Katakana </td>
</tr>
<tr>
<td>7</td>
<td>FF00 </td>
<td>Fullwidth ASCII </td>
</tr>
</table>
<h3><a name="Surrogate_Pairs"></a>7.3 Surrogate Pairs</h3>
A supplementary character,
that is, a character corresponding to a surrogate pair
in UTF-16, can be encoded in any of
the following ways:
<ul>
<li>in Unicode mode, as a surrogate pair</li>
<li>in single-byte mode, as a surrogate pair, with each value quoted: SQU <i>hbyte1</i>
<i>lbyte1</i> SQU <i>hbyte2 lbyte2</i></li>
<li>
in any otherwise legal combination of the above</li>
<li>or in single-byte mode, as a single byte, by setting a dynamically
positioned window to the appropriate position using an SDX or UDX tag.</li>
</ul>
It is not possible to set a window to the surrogate range, such that one byte
would represent one half of a surrogate pair.
However, the encoding for both halves of a surrogate
pair is not required to use the same method.
<p><b>Note: </b>All conformant decoders that output UTF-8 or UTF-32 must be
prepared to convert surrogate pairs to characters, even for the case SQU <i>hbyte1
lbyte1</i> SQU <i>hbyte2 lbyte2</i>.</p>
<h3><a name="Private_Use_Area"></a>7.4 Private Use Area</h3>
A character in the Private Use Area on the BMP can be encoded in any of
the following
ways:
<ul>
<li>in Unicode mode, by quoting with UQU</li>
<li>in Unicode mode, if above F2FF, with no quoting</li>
<li>in single-byte mode, by quoting with SQU</li>
<li>in single-byte mode, as a single byte, by setting a dynamically
positioned window to the required position in the Private Use Area using
an SDn or UDn tag</li>
</ul>
<h3><a name="Tag_Allocation"></a>7.5 Tag Allocation</h3>
The tag byte values used in single-byte mode are shown in Table 6. In this table,
"pass" means that the byte value (XX) represents the Unicode code
point U+00XX.<center>
</center>
<table border="1" width="98%">
<caption>Table 6. Single-Byte Mode Tag Values</caption>
<tr>
<th bgcolor="#CCFFCC">Name </th>
<th bgcolor="#CCFFCC">Value </th>
<th bgcolor="#CCFFCC">Comment </th>
</tr>
<tr>
<td>pass</td>
<td>00 </td>
<td>NUL</td>
</tr>
<tr>
<td>SQ0 - SQ7</td>
<td>01 - 08 </td>
<td> </td>
</tr>
<tr>
<td>pass </td>
<td>09</td>
<td>HT</td>
</tr>
<tr>
<td>pass </td>
<td>0A </td>
<td>LF</td>
</tr>
<tr>
<td>SDX</td>
<td>0B </td>
<td> </td>
</tr>
<tr>
<td>reserved</td>
<td>0C </td>
<td>reserved for future use</td>
</tr>
<tr>
<td>pass</td>
<td>0D</td>
<td>CR</td>
</tr>
<tr>
<td>SQU</td>
<td>0E</td>
<td> </td>
</tr>
<tr>
<td>SCU</td>
<td>0F</td>
<td> </td>
</tr>
<tr>
<td>SC0 - SC7</td>
<td>10 - 17</td>
<td> </td>
</tr>
<tr>
<td>SD0 - SD7</td>
<td>18 - 1F</td>
<td> </td>
</tr>
<tr>
<td>pass</td>
<td>20 - 7F</td>
<td> </td>
</tr>
</table>
<p>The tag byte values used in Unicode mode are shown in Table 7. In this
table <i>MSB</i> means that the byte value is used as the most significant
byte of a two byte sequence representing a Unicode code point on the BMP.
There are no restrictions on the values of the byte immediately following an <i>MSB</i>.
<p><center>
</center>
<table border="1" width="98%">
<caption>Table 7. Unicode Mode Tag Values</caption>
<tr>
<th>Name </th>
<th>Value </th>
<th>Comment </th>
</tr>
<tr>
<td><i>MSB</i></td>
<td>00 - DF</td>
<td>Start of a Unicode character</td>
</tr>
<tr>
<td>UC0 - UC7</td>
<td>E0 - E7</td>
<td> </td>
</tr>
<tr>
<td>UD0 - UD7</td>
<td>E8 - EF</td>
<td> </td>
</tr>
<tr>
<td>UQU</td>
<td>F0 </td>
<td> </td>
</tr>
<tr>
<td>UDX</td>
<td>F1 </td>
<td> </td>
</tr>
<tr>
<td>reserved</td>
<td>F2 </td>
<td>reserved for future use</td>
</tr>
<tr>
<td><i>MSB</i></td>
<td>F3 - FF</td>
<td>Start of a Unicode character</td>
</tr>
</table>
<h2><a name="Notes"></a>8 Notes (Informative)</h2>
<h3><a name="Signature"></a>8.1 Signature Byte Sequence for SCSU</h3>
<p>Where data streams are not tagged externally, it is useful to provide a
signature at the beginning of the stream. For UTF-16, UTF-32 and UTF-8, this
is done
by using U+FEFF to allow identification
of the text as Unicode
and to distinguish little-endian from big-endian
forms of UTF-16 and UTF-32.</p>
<p>Unlike the standard character encoding forms defined in [<a href="#Unicode">Unicode</a>], SCSU does not have a single
representation for U+FEFF. Depending on the implementation of an SCSU encoder,
and depending on the following text, a leading U+FEFF character could be
encoded as one of these initial byte sequences:</p>
<table border="1" width="90%">
<caption>Table 8. Possible Encodings of Initial U+FEFF</caption>
<tr>
<th height="19" bgcolor="#ccffcc" width="25%">Bytes </th>
<th height="19" bgcolor="#ccffcc" width="25%">Commands </th>
<th height="19" bgcolor="#ccffcc" width="55%">Comment </th>
</tr>
<tr>
<th valign="top" colspan="3" bgcolor="#C0C0C0">
<p align="center">Preferred
</th>
</tr>
<tr>
<td valign="top">
<p><b>0E FE FF</b></p>
</td>
<td valign="top">
<p><b>SQU FE FF</b></p>
</td>
<td valign="top">
<p>Single-byte mode Quote Unicode</p>
</td>
</tr>
<tr>
<th valign="top" colspan="3" bgcolor="#C0C0C0">
<p align="center">Not Recommended
</th>
</tr>
<tr>
<td valign="top">
<p>0F FE FF</p>
</td>
<td valign="top">
<p>SCU FE FF</p>
</td>
<td valign="top">
<p>Single-byte mode Change to Unicode </p>
</td>
</tr>
<tr>
<td valign="top">
<p>18 A5 FF</p>
</td>
<td valign="top">
<p>SD0 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 0 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>19 A5 FF</p>
</td>
<td valign="top">
<p>SD1 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 1 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>1A A5 FF</p>
</td>
<td valign="top">
<p>SD2 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 2 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>1B A5 FF</p>
</td>
<td valign="top">
<p>SD3 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 3 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>1C A5 FF</p>
</td>
<td valign="top">
<p>SD4 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 4 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>1D A5 FF</p>
</td>
<td valign="top">
<p>SD5 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 5 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>1E A5 FF</p>
</td>
<td valign="top">
<p>SD6 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 6 to 0xFE80 </p>
</td>
</tr>
<tr>
<td valign="top">
<p>1F A5 FF</p>
</td>
<td valign="top">
<p>SD7 A5 FF</p>
</td>
<td valign="top">
<p>Single-byte mode Define dynamic window 7 to 0xFE80</p>
</td>
</tr>
</table>
<p>It is recommended to use only the byte sequence <0E FE FF> for an
initial U+FEFF character (0E is the "SQU" tag). This convention will
assist receiving processes that use initial byte sequences to identify a data
file or stream as being encoded in SCSU. Every SCSU encoder should write this
particular initial byte sequence if a U+FEFF is encountered as the first
character in the stream. Any further occurrences of this character may be
encoded in the most compact way possible with SCSU. </p>
<p><b>Note:</b> The recommended sequence is the only one that does not affect
the state of the encoder or decoder, and may be safely stripped by a receiver
even before initiating a decoder.</p>
<p>A process reading text from a file or stream could interpret the initial
bytes <0E FE FF> as a signature for SCSU and assume
that the file or stream is encoded in SCSU. The process or SCSU decoder may or may not strip the
initial U+FEFF character from the resulting text. Any other encoding of an
initial U+FEFF character, and any encoding of a U+FEFF after the initial
character are normally interpreted as a ZWNBSP.</p>
<p> If the input text starts with a U+FEFF that is to be
interpreted as a ZWNBSP, then an encoder or sending process may prepend the
text with another U+FEFF which may be safely recognized as an SCSU signature
and stripped by a receiving process. Otherwise, the initial ZWNBSP could be misinterpreted as a signature and stripped by a receiving process.
This is equivalent to sending and receiving text in UTF-16 or UTF-32. A
signature should not be used where a protocol specification, database design,
or out-of-band information or similar specifies the encoding.</p>
<h3><a name="Worst_Case"></a>8.2 Worst Case Behavior</h3>
<p>By using SCU plus an input string in UTF-16, almost all Unicode strings can be
represented with the same number of bytes as their UTF-16 encoding plus 1
byte.
Strings containing private use characters in which the
MSB collides with the tag byte values are the exception. These characters must be
quoted with SQU or UQU, requiring three bytes instead of two bytes per character.
Therefore, an absolute upper limit of required SCSU length is three bytes per
UTF-16 code unit. (See also <a href="#Quoting">Section 5.2.1</a>, <i>Quoting in Unicode
Mode</i>). This upper
limit is reached only for strings of <i>n</i> characters containing at least <i>n</i>-1
private use characters, subject to the quoting requirement.</p>
<p>
Because the characters requiring SQU or UQU are in the BMP, an SCSU encoded
string is never required to be longer than four bytes per character. In other
words, it is never longer than its UTF-32 encoding. For supplementary
characters there is no need for a
one byte overhead,
because any supplementary
character can be represented using four bytes in SCSU by using SDX. (See also <a href="#Extended_Windows">Section
6.1.3</a>, <i>Extended Windows</i>).</p>
<p>A Unicode string consisting entirely of certain control characters will
take up twice as much space in SCSU than in UTF-8,
since each control character must be individually quoted with SQ0. (See also <a href="#Single_byte_mode">Section
5.1</a>, <i>Single-Byte Mode</i>).</p>
<p>All of these upper limits can be exceeded, if an encoder deliberately
chooses a particularly inefficient representation, such as using SQU or UQU to
quote each surrogate separately for characters in the supplementary codespace (see also <a href="#Surrogate_Pairs">Section
7.3</a>,
<i>Surrogate Pairs</i>), or inserting redundant
tags.</p>
<p>Typical compression of average text is markedly better than the worst case
behavior,
and normal text is encoded with fewer bytes in SCSU than
in either UTF-8 or UTF-16.</p>
<h3><a name="XML_Suitability"></a>8.3 XML Suitability</h3>
<p>SCSU can be used for XML or HTML or similar documents if attention is paid
to the in-document encoding declaration. The process emitting the document
should place the encoding declaration at the earliest possible
location, in front of any non-Latin-1 characters. Such documents can be parsed properly up to and
including the encoding declaration, because many document parsers initially
assume ASCII-compatible encodings. (See also Section F, <i> <a href="http://www.w3.org/TR/REC-xml/#sec-guessing">Autodetection of Character Encodings</a></i> of [<a href="#XML">XML
1.0</a>].)</p>
<p>An SCSU encoder is XML-Suitable if it encodes all initial Latin-1 text
(code points U+0000, U+0009, U+000A, U+000D, U+0020..U+00FF) in the shortest
possible form. That is, it uses Single-Byte Mode without SQ0, SC0 or any other
commands. This encodes initial Latin-1 text with the same bytes as with ISO
8859-1.
It would be unusual for an SCSU encoder to not encode
initial Latin-1 text in the shortest form, so most existing SCSU encoders are
XML-Suitable.</p>
<p>If there were an initial U+FEFF indicating a Unicode encoding signature, it
would be encoded with SQU (see <a href="#Signature"> Section 8.1</a>, <i>Signature Byte Sequence for
SCSU</i>).
However, many HTML and XML parsers do not recognize Unicode encoding
signatures other than for UTF-16, so such a signature should not be used with
XML and HTML documents.</p>
<h3><a name="Minimal_Encoder"></a>8.4 Minimal Encoder</h3>
<p>While it is straightforward to write an SCSU decoder,
writing an encoder may seem complicated because there are many ways to encode
the same text. The choices that are made for an implementation affect the
achievable compression ratio.</p>
<p>However, it is quite simple to write a <i>minimal</i> SCSU
encoder that still produces valid and reasonable, even XML-suitable, output.
The <a href="http://www.unicode.org/Public/PROGRAMS/SCSUMini/scsumini.c">scsumini.c</a> sample C code [<a href="#SampleMini">SampleMini</a>]
demonstrates this; its
encoder function consists of about 75 lines of C code and uses only
a very small amount of state:
a boolean flag for single-byte versus Unicode mode and an integer for the current
window. It uses most SCSU commands, including quoting from and switching to
all pre-defined windows, but does not <i>define</i> dynamic windows and does
not use any look-ahead.</p>
<p>This kind of encoder is generally sufficient for text with
mostly Latin/Cyrillic/Arabic/Devanagari/Japanese characters and CJK ideographs.</p>
<h3><a name="Encoder_Strategies"></a>8.5 Encoder Strategies</h3>
<p>Even an encoder with good compression performance is
relatively easy to write. The following are tactics used:</p>
<ul>
<li>
<p><i>Use all dynamic windows.</i><br>
Using all dynamic windows is important for multi-script text because
redefining windows is expensive.</li>
<li>
<p><i>Use the current window if possible.</i><br>
Output a single byte per character for as long as possible for maximum
compression.</li>
<li>
<p><i>Use a static window if a matching character is found.</i><br>
Static windows are defined for punctuation, controls and combining marks and
similar characters. Using a static window avoids a switch from the current
dynamic window, which is likely to be needed for the following character,
and avoids using a dynamic window for relatively rare characters.</li>
<li>
<p><i>Switch to Unicode mode for uncompressible text.</i><br>
SCSU does not provide for window definitions for the main Han and Hangul
character ranges, which are too large for effective use of dynamic windows.
The Unicode mode should also be used for large scripts using supplementary
code points.</li>
<li>
<p><i>Switch to an already-defined window if a matching
character is found.</i><br>
Avoid defining a new window.</li>
<li>
<p><i>Quote a standalone character.</i><br>
Some characters, like U+FEFF (used for the signature), specials (U+FFF0..U+FFFD)
and non-characters are always best quoted with SQU, for the same reasons as
using a static window (see above). Other standalone characters should also
be quoted, for example a single Telugu letter in Japanese text.</li>
<li>
<p><i>Define a new window for a string of compressible
characters.</i><br>
Whenever there is a string of characters that does not fit into an existing
window, but would fit in a new dynamic window, such a window should be
defined. Simple tactics for choosing a window
number (for example, the least recently used one) and for choosing to define a
window rather than quoting characters (for example, two or more same-window
characters in a row) yield good results.</li>
</ul>
<p>For optimal compression, an encoder would have to look
ahead several characters and probably compare multiple alternatives for
sections of the text. The compression of normal text may improve only by a
relatively small percentage compared to the strategy outlined in the previous
paragraph.</p>
<h2><a name="Examples"></a>9 Examples (Informative)</h2>
<h3><a name="German"></a>9.1 German</h3>
German can be written using only Basic Latin and the Latin-1 supplement, so
all characters above 0x0080 use the default position of dynamically positioned
window 0.
<p>Sample text (9 characters)
<p>Öl fließt
<p>Unicode code points (9 code
points):
<p><code>00D6 006C 0020 0066 006C 0069 0065 00DF 0074</code>
<p>Compressed (9 bytes):
<p><code>D6 6C 20 66 6C 69 65 DF 74</code>
<h3><a name="Russian"></a>9.2 Russian</h3>
Russian can use the default position of window 2. The first byte of the
compressed data is the tag SC2.
<p>Sample text (6 characters)
<p>Москва
<p>Unicode code points (6 code
points):
<p><code>041C 043E 0441 043A 0432 0430</code>
<p>Compressed (7 bytes):
<p><code>12 9C BE C1 BA B2 B0</code>
<h3><a name="Japanese"></a>9.3 Japanese</h3>
Japanese text almost always profits from the multiple predefined windows in
SCSU. For more details on this sample see below.
<p>Sample text (116 characters)
<p> ♪リンゴ可愛いや可愛いやリンゴ。半世紀も前に流行した「リンゴの歌」がぴったりするかもしれない。米アップルコンピュータ社のパソコン「マック(マッキントッシュ)」を、こよなく愛する人たちのことだ。「アップル信者」なんて言い方まである。
<p>Unicode code points (116 code
points)
<p><code>3000 266A 30EA 30F3 30B4 53EF 611B<br>
3044 3084 53EF 611B 3044 3084 30EA 30F3<br>
30B4 3002 534A 4E16 7D00 3082 524D 306B<br>
6D41 884C 3057 305F 300C 30EA 30F3 30B4<br>
306E 6B4C 300D 304C 3074 3063 305F 308A<br>
3059 308B 304B 3082 3057 308C 306A 3044<br>
3002 7C73 30A2 30C3 30D7 30EB 30B3 30F3<br>
30D4 30E5 30FC 30BF 793E 306E 30D1 30BD<br>
30B3 30F3 300C 30DE 30C3 30AF FF08 30DE<br>
30C3 30AD 30F3 30C8 30C3 30B7 30E5 FF09<br>
300D 3092 3001 3053 3088 306A 304F 611B<br>
3059 308B 4EBA 305F 3061 306E 3053 3068<br>
3060 3002 300C 30A2 30C3 30D7 30EB 4FE1<br>
8005 300D 306A 3093 3066 8A00 3044 65B9<br>
307E 3067 3042 308B 3002</code>
<p>Compressed (178 bytes)
<p><code>08 00 1B 4C EA 16 CA D3 94 0F 53 EF 61 1B E5 84<br>
C4 0F 53 EF 61 1B E5 84 C4 16 CA D3 94 08 02 0F<br>
53 4A 4E 16 7D 00 30 82 52 4D 30 6B 6D 41 88 4C<br>
E5 97 9F 08 0C 16 CA D3 94 15 AE 0E 6B 4C 08 0D<br>
8C B4 A3 9F CA 99 CB 8B C2 97 CC AA 84 08 02 0E<br>
7C 73 E2 16 A3 B7 CB 93 D3 B4 C5 DC 9F 0E 79 3E<br>
06 AE B1 9D 93 D3 08 0C BE A3 8F 08 88 BE A3 8D<br>
D3 A8 A3 97 C5 17 89 08 0D 15 D2 08 01 93 C8 AA<br>
8F 0E 61 1B 99 CB 0E 4E BA 9F A1 AE 93 A8 A0 08<br>
02 08 0C E2 16 A3 B7 CB 0F 4F E1 80 05 EC 60 8D<br>
EA 06 D3 E6 0F 8A 00 30 44 65 B9 E4 FE E7 C2 06<br>
CB 82</code>
<h4>Details about the Japanese Text Example</h4>
<p><img border="0" src="tr6-example1.gif" alt="Japanese example"></p>
<p>The example above consists of a short piece of text found
in a Japanese news story. Each character is color coded to indicate which
characters can be encoded using the same window. The table lists the number
of occurrences of characters for a given window divided by the number of
runs, yielding the average run length.</p>
<p>The reference encoder will encode the 116 characters of
this example into 178 bytes. This is approximately 3/4 of the size required
to store the text in UTF-16, or any of the double byte character sets. A
single window implementation, like the original Reuters' RCSU version of the
Compression scheme would have required about a dozen window resets, plus
would have had to resort to quoting Unicode a few more times. A complex
example like this demonstrates the advantage of the multiple window
implementation quite nicely.</p>
<h3><a name="All_Features"></a>9.4 All Features</h3>
The following sample compressed string contains all the features of the
compression scheme, but limited to only representative instances of the eight
SQ<i>n</i> and the seventeen SC<i>n</i>/UC<i>n</i>, SD<i>n</i>/UD<i>n,</i> and
SDX/UDX pairs. The text is repeated to demonstrate how the same substring can
yield different compressed strings.
<p>Unicode code points (18 code points):
<p><code>0041 00DF 0401 015F 00DF 01DF F000 10FFFF 000D 000A 0041 00DF 0401 015F 00DF 01DF F000 10FFFF</code>
<p>UTF-16 code units (20 code units)
<p><code>0041 00DF 0401 015F 00DF 01DF F000 DBFF DFFF
000D 000A 0041 00DF 0401 015F 00DF 01DF F000 DBFF DFFF</code>
<p>Compressed (35 bytes)
<p><code>41 DF 12 81 03 5F 10 DF 1B 03 DF 1C 88 80 0B
BF FF FF 0D 0A 41 10 DF 12 81 03 5F 10 DF 13 DF 14 80 15 FF</code>
<h2><a name="Possible"></a>10 Possible Private Extensions (Informative)</h2>
During the design and review phase of the compression scheme,
the extensions described in this section were suggested. Although these
extensions were not accepted as part of the compression scheme itself,
they
are documented here as examples of how certain problems
can be solved by adding higher-level
protocols, for use by consenting parties.
<h3><a name="Avoiding"></a>10.1 Avoiding Control Byte Values</h3>
<p>With a simple re-mapping, the SCSU encoded data stream can be made free of <i>most</i>
control byte values so that it can be passed where ASCII text is expected.
This re-mapping is not as costly as more general schemes for converting binary
data to text and leaves the text parts of compressed Latin-1 text fully
readable.
<blockquote>
<p>After encoding, replace any control byte by DLE (0x10) followed by the
original byte
plus 0x40. NUL becomes DLE followed by '@' (0x40). DLE is
replaced by DLE followed by U+0050.
Before decoding, the opposite transformation must be
performed.
</blockquote>
<h3><a name="Handling"></a>10.2 Handling Runs of the Same Character</h3>
<p>Longer runs of the same character allow additional compression.
Because this scenario is unusual, it was omitted from
the standard algorithm. In situations where sender and receiver can agree on
the additional specification and where runs are common, the following method
is suggested:
<blockquote>
<p>Before encoding, replace any run of four or more Unicode characters by '@'
(U+0040), followed by the character to repeat, followed by a 16-bit count
(packed into one Unicode character). The sequence of 33 hyphens
--------------------------------- becomes '@' '-' '!' (0x40, 0x2D, 0x21).
Any occurrence of @ sign by itself is replaced by @@U+0001.
After decoding, the reverse operation must be performed.<br>
</blockquote>
<h2><a name="References"></a>References</h2>
<table style="border-style:none" cellspacing="12" cellpadding="0" width="99%" border="0">
<tr>
<td class="noborder" valign="top">[<a name="BOCU">BOCU</a>]</td>
<td class="noborder" valign="top">
<p>BOCU-1: MIME-Compatible Unicode Compression<br>
<a href="http://www.unicode.org/notes/tn6/">http://www.unicode.org/notes/tn6/</a><br>
<i>Binary Ordered Compression for Unicode (BOCU)</i></td>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="FAQ">FAQ</a>]</td>
<td class="noborder" valign="top">Unicode Frequently Asked Questions<br>
<a href="http://www.unicode.org/faq/">http://www.unicode.org/faq/</a><br>
<i>For answers to common questions on technical issues; see in
particular</i> <a href="http://www.unicode.org/faq/compression.html">
http://www.unicode.org/faq/compression.html</a></td>
</tr>
<tr>
<td valign="top" class="noborder">[<a name="Feedback">Feedback</a>]</td>
<td valign="top" class="noborder">Reporting Errors and Requesting
Information Online<i><br>
</i><a href="http://www.unicode.org/reporting.html">http://www.unicode.org/reporting.html</a></td>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="Glossary">Glossary</a>]</td>
<td class="noborder" valign="top">Unicode Glossary<a href="http://www.unicode.org/glossary/"><br>
http://www.unicode.org/glossary/</a><br>
<i>For explanations of terminology used in this and other documents.</i></td>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="Reports">Reports</a>]</td>
<td class="noborder" valign="top">Unicode Technical Reports<br>
<a href="http://www.unicode.org/reports/">http://www.unicode.org/reports/</a><br>
<i>For information on the status and development process for
technical reports, and for a list of technical reports.</i></td>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="SampleCode">SampleCode</a>]</td>
<td class="noborder" valign="top">Sample Java code with a full implementation of SCSU<br>
<a href="http://www.unicode.org/Public/PROGRAMS/SCSU/">http://www.unicode.org/Public/PROGRAMS/SCSU/</a>
or<br>
<a href="ftp://ftp.unicode.org/Public/PROGRAMS/SCSU/">ftp://ftp.unicode.org/Public/PROGRAMS/SCSU/</a><br>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="SampleMini">SampleMini</a>]</td>
<td class="noborder" valign="top">Sample C code with a minimal implementation of an SCSU encoder;
see <a href="#Minimal_Encoder">Section 8.4</a>, <i>Minimal Encoder</i><br>
<a title="Minmal Encoder Source File" href="http://www.unicode.org/Public/PROGRAMS/SCSUMini/">
http://www.unicode.org/Public/PROGRAMS/SCSUMini/</a> or<br>
<a href="ftp://ftp.unicode.org/Public/PROGRAMS/SCSUMini/">
ftp://ftp.unicode.org/Public/PROGRAMS/SCSUMini/</a><br>
</tr>
<tr>
<td valign="top" class="noborder">[<a name="Unicode">Unicode</a>]</td>
<td valign="top" class="noborder">The Unicode Consortium. <a href="http://www.unicode.org/uni2book/u2.html">The
Unicode Standard, Version 4.0</a>. Reading, MA, Addison-Wesley, 2003.
0-321-18578-1.</td>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="Versions">Versions</a>]</td>
<td class="noborder" valign="top">Versions of the Unicode Standard<br>
<a href="http://www.unicode.org/standard/versions/">http://www.unicode.org/standard/versions/</a><br>
<i>For details on the precise contents of each version of the
Unicode Standard, and how to cite them.</i></td>
</tr>
<tr>
<td class="noborder" valign="top">[<a name="XML">XML 1.0</a>]</td>
<td class="noborder" valign="top"><i>Extensible Markup Language (XML) 1.0</i> (Third Edition)<br>
W3C Recommendation 04 February 2004<br>
<a href="http://www.w3.org/TR/REC-xml/">http://www.w3.org/TR/REC-xml/</a><br>
In particular, see Section F,
<i>Autodetection of Character Encodings<br>
</i>
<a href="http://www.w3.org/TR/REC-xml/#sec-guessing">http://www.w3.org/TR/REC-xml/#sec-guessing</a></td>
</tr>
</table>
<h2><a name="Acknowledgements"></a>Acknowledgements</h2>
The authors would like to thank Dr. Laura Wideburg for assistance in copy
editing. Thanks to David Pope, Doug Ewell and Roman Czyborra for bug reports.
Markus Scherer proposed the signature sequence for SCSU. David Starner
suggested a section on worst-case behavior.
<h2><a name="Authors"></a>Authors</h2>
The original concept of a standard compression scheme for Unicode was
implemented at Reuters and proposed by Misha
Wolf and Charles Wicksteed.
Extensions and refinements were proposed by Mark
Davis, Ken Whistler and Martin
Duerst. The final text for the Technical Report and the original sample
implementations were created by <a href="mailto:asmus@unicode.org">Asmus
Freytag</a>. The Technical Report is now maintained by Markus
Scherer, who also contributed the <tt>scsumini</tt> sample.
<h2><a name="Revisions"></a>Revisions</h2>
<p>Note: none of the fixes imply a change to the specification.</p>
<h2><a name="Modifications"></a>Modifications</h2>
<p>The following summarizes modifications from the previous version of this
document.</p>
<table class="noborder" style="border-collapse: collapse" cellspacing="0" cellpadding="8">
<tbody>
<tr>
<td class="noborder"><a name="TrackingNumber4">4</a></td>
<td class="noborder"><p>Added <a href="#Minimal_Encoder">8.4 Minimal Encoder</a> and
<a href="#Encoder_Strategies">8.5 Encoder Strategies</a> and the
[<a href="#SampleMini">SampleMini</a>] sample
code for a minimal encoder.
Many editorial changes, including a move of sections 8.1..8.3 to
7.2..7.5. Included the formerly linked details page for the Japanese
Text Example (9.3) into this text directly.</p><p>Adopted the common style
of separate version number from document revision numbering.</p></td>
</tr>
<tr>
<td class="noborder"><a name="TrackingNumber3_5">3.5</a></td>
<td class="noborder">Added recommendation to remain in Single-Byte Mode
for initial Latin-1 text, and an informative section about the
resulting XML suitability.</td>
</tr>
<tr>
<td class="noborder">1.0 - 3.4</td>
<td class="noborder">1. Russian uses SC2 instead of SC7 as claimed in
the examples.
<p>2. The 'All Features' example has been corrected.
<p>3. A new Japanese example has been added.
<p>4. Changed Table 3 from<br>
<table border="1" width="98%">
<tr>
<td>68..A7 </td>
<td>x*80+AE00 </td>
<td>half-blocks from U+E000 to U+FF80 </td>
</tr>
</table>
<p>to<br>
<table border="1" width="98%">
<tr>
<td>68..A7 </td>
<td>x*80+AC00 </td>
<td>half-blocks from U+E000 to U+FF80 </td>
</tr>
</table>
<p>to match the correct value used in the sample code.
<p>5. Corrected 1FFF to 1F in the offset calculation equation for
defining extended windows.
<p>6. Corrected a few minor typographical errors [6/5/99].
<p>7. Corrected dynamic offset in for Window 1 in sample code to
0x00C0 to match Table 5 of specification (updated internal version
number of SCSU.java to 005 and commented changed source line).
<p>8. Changed methods in the expander from private to protected to
support a minor update of the driver program. (Updated internal
version number to 005 in Expand.java and added a comment).
<p>9. Minor improvements to the driver program. (Updated internal
version number to 005 in CompressMain.java)
<p>10. Editorial reformatting. [11/12/99]
<p>11. Added the section on use of signature and changed version to
3.1 (The sample programs have not been updated to implement this
recommendation).
<p>12. Fixed HTML validation error. [3/11/00]
<p>13. Added an informative section on worst-case behavior [10/31/01].</p>
<p>14. Changed references to 'expansion space' to 'supplementary
coding space', to be more in line with terminology introduced in
Unicode 3.1.</p>
<p>15. Clarified that the "Unicode" data in Unicode Mode is
UTF-16BE. This clarification is necessary since later versions of the
Unicode Standard add UTF-8 and UTF-32 on an equal basis.</p>
<p>16. Clarified that SCSU is an encoding of a sequence of code
points, independent of the encoding form. This makes no change to the
specification, since nothing in the original wording required the
uncompressed data to be in UTF-16.</p>
<p>17. Clarified that SQU and UQU may only be applied to characters on
the BMP, which are represented by two bytes in SCSU.</p>
<p>18. In 6.2.1, corrected</p>
<blockquote>
<p>Static window 0 is also used when bytes following an SC<i>n</i>
or UC<i>n</i> are in the range 80 to FF.</p>
</blockquote>
<p>to</p>
<blockquote>
<p>Static window 0 is also used when bytes following an SC<i>n</i>
or UC<i>n</i> are in the range 20 to 7F.</p>
</blockquote>
<p>19. Corrected the example in section 10.2.</p>
<p>20. Changed styles and template.
<p>21. Added section 2.3 to discuss limitations of SCSU. Added
references. [05/08/02]
<p>22. Changed "Unicode Values" to "code points"
and made similar clarifications throughout.
<p>Added restriction to remain in Single-Byte Mode for initial Latin-1
text, and an informative section about the resulting XML suitability.</p>
</td>
</tr>
</table>
<p>
<hr>
<p>Copyright © 1999-2005 Unicode, Inc. All Rights Reserved. The
Unicode Consortium makes no expressed or implied warranty of any kind, and
assumes no liability for errors or omissions. No liability is assumed for
incidental and consequential damages in connection with or arising out of the
use of the information or programs contained or accompanying this technical
report.</p>
<p>Unicode and the Unicode logo are trademarks of Unicode, Inc., and are
registered in some jurisdictions.</p>
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